


In my current approach, the simulation server acts as a mediator and does not manage the state. The latter gives me the ability to run simulations very fast, multiple at once (like the random tests in other zachtronic games), but can be a hassle to interpolate between the ticks and needs more work to manage.Īnother big question for me, is resetting the simulation. For one: I am still not sure if I should check for collisions via the physics system (Area2Ds) or via a deterministic state (the nodes mark their positions in a grid array and there will be an error if a the grid is occupied).
#Infinifactory composer update#
The simlation issues several lifecycle signals (on_tick, after_tick, on_validate, on_persists, on_reset etc.) to all its attendee nodes, that for their own, update their data and try to validate if their current state is valid. My current design is that I have a simulation server, where "attendees" (Node2D with a specific interface and signals) can participate. I tried to research a bit in hope to found out if the original system was physics based (collision triggers an error), state based (each simulation tick the simulation tries to validate the state), a mix of both or something total different. Counseling sessions getting a little too real? Relax with Kabufuda Solitaire, a new take on solitaire using Japanese kabufuda cards.I am currently playing around with recreating a system like the simulation in zachtronics hit game opus magnum.Is AI-driven counseling better than nothing? Is it worse than nothing? What responsibilities come with technical skills? Consider your own answers to these questions and more.An evocative, ambient original score by the composer for Infinifactory, SHENZHEN I/O, Opus Magnum, and EXAPUNKS.Get to know Eliza’s clients and the employees of Skandha, the technology giant behind it, with over a dozen fully-voiced characters and powerful performances from a highly regarded cast.Follow Evelyn’s journey through a present-day Seattle brought to life with beautiful hand-painted art.

