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Rocket arena patch notes
Rocket arena patch notes









Dodging no longer ends the Grapple ability.Payers should now experience more consistent Grapple interactions. These Kayi changes are focused on fixing several gameplay and quality of life issues concerning her Grapple ability. Dodge is blocked during Izell’s brief invulnerable window after Jaaqua Charge end.Importantly though, this is not a nerf to Izell since she is already immune to damage during this extremely short window of time. Blocking Dodge allows the Jaaqua Charge resolve animation to correctly trigger. This would result in her Jaaqua Charge resolve animation getting unintentionally cancelled, hurting the feedback for herself and opponents on whether or not she successfully dealt damage. Previously, Izell could perform a Dodge during her brief invulnerability window after her Jaaqua Charge finished dashing. Izell receives a minor bug fix targeted at improving combat readability.

rocket arena patch notes

Zik’s Vortex now has a maximum distance that it can carry game mode objects (i.e.Reduced Sniper bounce enemy redirect check distance by 10%.Reduced Sniper bounce enemy redirect check radius by 10%.Finally, the tweak to Zik’s Vortex still allows for amazing cross-map Vortex Rocketball scores, but we wanted to crank up the skill required to do so from more extreme ranges. So, let’s preemptively fix that! The changes made to his Sniper ricochet logic are minor and are only intended to reduce accidental ricochet hits that don’t align with Boone’s precision-based gameplay. Internal tests with some of our most competitive players have exposed some fairly strong Boone tactics that shift him from the lovable spot he’s in now to something quite scary. These small tuning changes to Boone are more proactive than reactive. Blast Meter regeneration is now blocked for 2.5 sec after exiting Hydro Form.The goal of this change is to leave Amphora feeling great, but give other players a clear opening to counter Amphora when she’s exiting from Hydro Form. We love how Amphora is playing, but the current tuning on her Hydro Form makes escaping from danger too easy at times. Rest assured though, we’re as passionate as you are about the balance of Rocket Arena and we’re actively listening. As such, we feel we need to give the game’s meta a little more time to settle before we can make confident, responsible decisions on any particular hero’s balance. Competitors that were thought to be dominant one day, suddenly find themselves countered by other Competitors in previously unheard of ways. Thanks to our inventive community, we’re seeing these kinds of awesome shifts happening almost daily right now. That said, interactions between Competitors will continue to naturally shift as players dive deeper into each Competitor’s mechanics. Overall, we’re extremely excited to see how well all of the Competitors are competing across the game, with data and observation showing that each Competitor can legitimately hold their own against the rest of the roster. We’ve gathered plenty of your feedback from the Pre-Season and have made some balance changes we believe address several issues. Our goal on Rocket Arena is to be prompt with gameplay balance and feature changes, taking into account feedback from both our community and internal testing.

Rocket arena patch notes update#

Our first big update gets us ready for Season 1 with Balance and Tuning Changes.

rocket arena patch notes

ROCKET ARENA SEASON 1 UPDATE – BALANCE AND TUNING CHANGES!









Rocket arena patch notes